Tech Art
VFX, Particle Systems and Tech-ARt
Galaxy Particle System
This effect is a series of nested systems rendered in the Unity Game Engine. It includes stars fading in and out of twinkle with subtle color shift, purple animated nebulous clouds, and occasional shooting stars.
This system was used in my Space Juice 3D asset.
Rainy Window Shader in Unity
This is a shader I made in C# for the Unity game engine that creates an animated Rainwater effect with several adjustable Features including:
Blurred background, Scale of water droplets, Size of water droplets, speed of trickle animation, and distortion of refraction effect.